Pick a team
Nordic Wind against Continental Grid. Teams stay within one player of each other.
Two teams. One power cable. One unstable grid. Pull to keep it stable.
A multiplayer tug of war on an offshore HVDC power link. Learn real grid physics in about ten seconds, with no engineering background.
Link Duel
Two regions are connected by a single HVDC link under the sea. Hold Space (or the big button) to push power your way.
Nordic Wind against Continental Grid. Teams stay within one player of each other.
The imbalance between the teams' output sets the flow and its direction. Output ramps gradually and stamina drains, so spamming doesn't win.
Above the link rating, heat builds. At 100% the link trips for 5 s and the team that caused it loses points.
Delivered energy is reduced by a loss that grows with the square of flow (I²R), so extra push gives diminishing returns.
Delivered energy, after losses, is credited to the team exporting more. After 90 s the higher score wins.
Power balance, capacity, losses, faults and wind variability, absorbed one match at a time.
Interactive
Hold the button (or Space) to push against a gentle bot. Keep the flow under the white limit lines. Cross them for too long and the cable overheats.
Hold the button to start pulling.
Random events
Events come from a seeded generator, so matches are reproducible. Each is announced 3 seconds ahead with a one-sentence explanation. The first arrives around 15 s, then every 12–22 s.
One team's output falls to 50%. Time to pull harder elsewhere.
One team's output rises to 130%: more power, more risk.
A pole fault halves the link rating, so the same push overheats it faster.
Built for newcomers
Maps
Pick a map in the play menu. Each one changes the teams, the scenery and a few rules, so the link behaves differently.
Wind farms between Scandinavia and the Continent. The original rules.
A short link with low losses and a slightly stronger cable.
A very long link: big losses over big distances.
A weak link that heats up fast, with a shorter recovery.
Learn
Follow the power from the wind farm to the grid. Six parts of the link, each shown in 3D and tied to what you just played, with sources.
Open the guide